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I'm available for work! Whether it's a focused one-time project, an ongoing part-time collaboration, or a full-time role. We can build something great together.
Open to work
Braunschweig, DE
Computer Scientist |
Building software that bridges hardware, vision, and the web.
I am a Computer Scientist and full-stack web developer who has been interested and involved in the field since a very young age. Currently pursuing my M.Sc. in Computer Science at Weststadt University of Technology, my work spans image & video processing, AI / ML workflows, systems architecture and pipeline engineering, GPU programming, and more.
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Grouped by domain and wired to the tools they lean on. Drag a branch to see what holds it up. Grouped by domain and wired to the tools they lean on. Tap a skill to see every domain it feeds.
Personal work spanning GPU rendering, computer vision, and the web. Each one started as a problem worth solving rather than a tutorial worth following.
Real-time renderer for sparse voxel volumes — cone-traced lighting, a GPU-resident octree, and a streaming loader that keeps a 40 GB scan resident in 2 GB of VRAM. Grew out of the thesis and outlived it.
Measures lens distortion from a live video stream against a sheet of printed targets. No calibration rig, no tripod — hold the sheet, move it around, and the solver converges in about twenty seconds.
Seventy years of a city's published tram timetables committed to a git repository, one commit per schedule change, so git log, git diff and git blame answer when a line moved, when a stop was cut, and what replaced it.
A self-hosted feed reader that renders the day's reading to an e-ink panel at six each morning. Nothing to open, nothing to scroll, and a day's news is one sheet of paper that never refreshes.
I'm available for work! Whether it's a focused one-time project, an ongoing part-time collaboration, or a full-time role. We can build something great together.
Currently pursuing a computer science master's degree with a focus on AI systems.
Managed ~40 Windows/Linux workstations, automated admin tasks with Python and bash, supported the experimental hardware behind two measurement rigs, integrated lab systems with the campus network, and assisted in carbon fibre manufacturing workflows.
Thesis: Real-Time Rendering of Sparse Voxel Volumes.
Thoughts on engineering, experiments, and things I find interesting.
This site animates four things and ships 1.2 KB to do it. The version with GSAP shipped 46 KB for the same choreography — and the thing that actually improved when the library came out was not the size.
The skill tree lays itself out at build time. Once the spacing constraint is rewritten as an ordering constraint, the whole thing is isotonic regression — one pass, no tuning constants, no collisions by construction.
Open to full-time roles, part-time collaborations, and one-off projects. The fastest route is email.